AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on Android in Netherlands Q1 2024
In the first quarter of 2024, the top 5 2D Cartoon Games on Android in the Netherlands showed varied performance trends in weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 2D Cartoon Games on Android in the Netherlands demonstrated distinct performance trends in weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics:
Royal Match from Dream Games, Ltd. experienced a steady increase in weekly revenue, peaking at approximately $40.7K in the final week of February. Weekly downloads showed a downward trend towards the end of the quarter, starting from 10.1K in the first week of January and decreasing to 6.6K by the last week of March. Meanwhile, weekly active users remained relatively stable, fluctuating around 120K.
Wood Nuts & Bolts Puzzle by ABI Games Studio saw its weekly revenue grow steadily, peaking at around $1.3K at the end of February. Weekly downloads fluctuated, starting at 5.1K in the first week of January and ending the quarter with approximately 7K. Active users showed a consistent upward trend, starting from 9.9K and reaching 22.2K by the end of March.
Wood Screw Puzzle from Zego Studio had modest revenue growth, peaking at $554 in the last week of March. Weekly downloads experienced a decline from an initial 5.9K in early January to 2.9K by the end of March. Active users grew steadily, starting at 6.2K and peaking at 18.7K in mid-March before slightly dropping to 16K.
We Are Warriors! by Lessmore UG saw its weekly revenue peak at $3.8K in mid-February. Weekly downloads started strong at 2.3K in the first week of January, peaking at 9.4K by mid-January, and then declining to 708 by the end of March. Active users followed a similar pattern, peaking at 17.1K in mid-February before decreasing to 13.3K by the end of March.
Braindom: Brain Games Test from Matchingham Games had relatively stable revenue, peaking at $67 in mid-February. Weekly downloads varied, starting at 5.1K in early January, peaking at 7.8K mid-January, and ending the quarter at 4.4K. Active users fluctuated throughout the quarter, peaking at 11.1K in mid-January and ending at 7K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.